Chip
(device)
Release date Fab CPU GPU Memory API support Special features
Archi-
tecture
Cores Clock (GHz) L2 cache Archi-
tecture
Core config[a] Clock (MHz) GFLOPS [b] Pixel fillrate (GP/s) [c] Texture fillrate (GT/s) [d] Size Bus type & width Band-
width (GB/s)
Liverpool
(PS4)
Nov 2013 28 nm Jaguar 2 modules with 4 cores each 1.6 2× 2 MB GCN 2 1152:72:32 800 1843 25.6 57.6 8 GB GDDR5
256-bit
176 OpenGL 4.2, GNM, GNMX and PSSL 8 ACEs in the GPU and additional modules
Durango
(Xbox One)
Nov 2013 Jaguar 2 modules with 4 cores each 1.75 2× 2 MB GCN 2 768:48:16 853 1310 13.6 40.9 8 GB DDR3
256-bit
68 Direct3D 11.2 and 12 2 ACEs in the GPU
32 MB ESRAM 204
Edmondton
(Xbox One S) [1]
Jun 2016 16 nm Jaguar 2 modules with 4 cores each 1.75 2× 2 MB GCN 2 768:48:16 914 1404 14.6 43.9 8 GB DDR3
256-bit
68 Direct3D 11.2 and 12 2 ACEs in the GPU
32 MB ESRAM 219
Liverpool?
(PS4 Slim)
Sep 2016 Jaguar 2 modules with 4 cores each 1.6 2× 2 MB GCN 2 1152:72:32 800 1843 25.6 57.6 8 GB GDDR5
256-bit
176 OpenGL 4.2, GNM, GNMX and PSSL 8 ACEs in the GPU and additional modules
Neo
(PS4 Pro) [2][3][4]
Nov 2016 Jaguar 2 modules with 4 cores each 2.13 2× 2 MB GCN 4
Polaris
2304:144:32 911 4198 58.3 131.2 8 GB

[5]

1 GB

GDDR5
256-bit

DDR3

218

???

OpenGL 4.2 (4.5), GNM, GNMX and PSSL 2× faster half-precision floats[e]
Scorpio
(Xbox One X) [6][7][8]
Nov 2017 Customized
Jaguar
2 modules with 4 cores each 2.3 2× 2 MB GCN 4
Polaris
[9]
2560:160:32 1172 6001 37.5 187.5 12 GB GDDR5
384-bit
326 Direct3D 11.2 and 12
Fenghuang
(Subor Z Plus) [10][11][12]
Aug 2018 14 nm [13] Zen 4 cores
8 threads
3.0 ? GCN 5
Vega
1536:384:32 1300 3994 41.6 499.2 8 GB GDDR5
256-bit
256 Vulkan 1.1, Direct3D 12.1
  1. ^ Unified Shaders : Texture Mapping Units : Render Output Units
  2. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. ^ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
  5. ^ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.

References

  1. ^ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  2. ^ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  3. ^ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  4. ^ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  5. ^ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
  6. ^ http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
  7. ^ https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
  8. ^ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
  9. ^ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
  10. ^ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
  11. ^ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
  12. ^ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
  13. ^ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.