The Tech Report: Difference between revisions

(→‎AMD TLB bug investigation: website editing, this is what too much copypasting will cause)
== Video game and GPU performance benchmarking research ==
On September 8, 2011 Scott Wasson posted an article titled "Inside the second: A new look at game benchmarking". This showed gamers that frames per second(FPS) are not the only thing that matters in "smooth" gameplay, but frame latency has a big part.<ref>{{cite web|url=|title=After almost 20 years, GPU benchmarking is moving past frames per second|last=Hruska|first=Joel||access-date=2019-07-19}}</ref> This innovative benchmarking method was later mentioned and acknowledged by other publications such as Anandtech, which described this method as "a revolution in the 3D game benchmarking scene"<ref>{{Cite web|url=|title=AMD Frame Pacing Explored: Catalyst 13.8 Brings Consistency to Crossfire|last=Smith|first=Ryan||access-date=2019-07-19}}</ref><ref>{{Cite web|url=|title=AMD Comments on GPU Stuttering, Offers Driver Roadmap & Perspective on Benchmarking|last=Smith|first=Ryan||access-date=2019-07-19}}</ref> and Overclockers.<ref>{{Cite web|url=|title=Our Take On NVIDIA's FCAT GPU Testing|last=Vaughan|first=Jeremy||access-date=2019-07-19}}</ref>
== SSD Endurance Experiment ==