The Tech Report: Difference between revisions

(→‎AMD TLB bug investigation: website editing, this is what too much copypasting will cause)
== Video game and GPU performance benchmarking research ==
 
On September 8, 2011 Scott Wasson posted an article titled "Inside the second: A new look at game benchmarking". This showed gamers that frames per second(FPS) are not the only thing that matters in "smooth" gameplay, but frame latency has a big part.<ref>{{cite web|url=https://www.extremetech.com/gaming/154089-after-almost-20-years-gpu-benchmarking-is-moving-past-frames-per-second|title=After almost 20 years, GPU benchmarking is moving past frames per second|last=Hruska|first=Joel|website=www.extremetech.com|access-date=2019-07-19}}</ref> This innovative benchmarking method was later mentioned and acknowledged by other publications such as Anandtech, which described this method as "a revolution in the 3D game benchmarking scene"<ref>{{Cite web|url=https://www.anandtech.com/show/7195/amd-frame-pacing-explorer-cat138|title=AMD Frame Pacing Explored: Catalyst 13.8 Brings Consistency to Crossfire|last=Smith|first=Ryan|website=www.anandtech.com|access-date=2019-07-19}}</ref><ref>{{Cite web|url=https://www.anandtech.com/show/6857/amd-stuttering-issues-driver-roadmap-fraps|title=AMD Comments on GPU Stuttering, Offers Driver Roadmap & Perspective on Benchmarking|last=Smith|first=Ryan|website=www.anandtech.com|access-date=2019-07-19}}</ref> and Overclockers.<ref>{{Cite web|url=https://www.overclockers.com/nvidias-fcat-gpu-testing-pursuing/|title=Our Take On NVIDIA's FCAT GPU Testing|last=Vaughan|first=Jeremy|website=www.overclockers.com|access-date=2019-07-19}}</ref>
 
== SSD Endurance Experiment ==