Danielle Bunten Berry: Difference between revisions

The Civilization story is an unfounded, unsourced rumor
(→‎Biography: extra period)
(The Civilization story is an unfounded, unsourced rumor)
The follow-up game, ''[[Heart of Africa]]'', appeared in 1985 and was followed by ''[[Robot Rascals]]'', a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's ''[[Modem Wars]]'', one of the early games played by two players over a dialup [[modem]].
 
Bunten departed EA for [[MicroProse]], and was reportedly given a choice between doingdeveloped a computer version of the [[Avalon Hill]] [[board game]] ''[[Civilization (1980 board game)|Civilization]]'' or a version of ''[[Axis and Allies]]''. There are claims that [[Sid Meier]] talked Bunten into doing ''Axis and Allies'' (which became 1990's ''[[Command HQ]]'', a modem/network [[grand strategy wargame]]), while Meier did ''Civilization'', which went on to become one of the best-selling video games of all time. Bunten's second and last game for MicroProse was 1992's ''[[Global Conquest]]'', a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Bunten was a strong advocate of multi-player online games, observing that "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"<ref name="anticlock-why">{{cite web |url=http://www.anticlockwise.com/dani/personal/biz/index.html |title="Why I Design Multi-Player, Online Games" |accessdate=2007-06-03 |deadurl=bot: unknown |archiveurl=https://web.archive.org/web/20110725030551/http://www.anticlockwise.com/dani/personal/biz/index.html |archivedate=July 25, 2011 |df= }} by Danielle Bunten Berry. Originally from Berry's personal site, archived by Anticlockwise.com</ref>
 
After a third failed marriage, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten underwent [[sex reassignment surgery]] in November 1992 and afterwards kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches.<ref name="anticlock">{{cite web |url=http://www.anticlockwise.com/dani/personal/changes/dont.htm |title="Special Note to Those Thinking About a Sex Change" |accessdate=2015-12-28 |deadurl=yes |archiveurl=https://web.archive.org/web/20110725030149/http://www.anticlockwise.com/dani/personal/changes/dont.htm |archivedate=July 25, 2011 |df= }} by Danielle Bunten Berry from Anticlockwise.com</ref> She joked that the surgery was to improve the [[women and video games|video game industry's male/female ratio]] and aesthetics,<ref name="cgw199308">{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=109 | title=Part II of CGW's Computer Game Developers Conference Coverage | work=Computer Gaming World | date=August 1993 | accessdate=12 July 2014 | pages=38}}</ref> but advised others considering a sex change not to proceed unless there was no alternative, and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."<ref name="anticlock"/>