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"To become a player, one must voluntarily accept the rules and constraints of a game." 
Players in competitionEdit
In most games, one player (or team) is declared the winner, the player who performed the best. Some multiplayer games can have multiple winners, but in Western societies, one player (or team) is normally considered to be the "1st place", or best, among them, and tie-breaking structures are commonly used to ensure a singular "1st place". This is not true universally, however; for example, in Japan, ties are considered to be wins for both sides. Some games use multiple means of scoring or determining the conditions of victory; in these games, it may be possible for two or more players or teams to simultaneously win, which, depending on the game, may be counted as wins for both or simply a tie.
Among the players on a team, the one who plays the best in a given contest may be deemed the player or over the course of a series or season may be deemed the most valuable player for that period. They may also be identified as a player of the Match, player of the week, player of the month, player of the year, or even player of the century.
- Fullerton (2008). Game Design Workshop: A Playcentric Approach To Creating Innovative Games (PDF). Elsevier.CS1 maint: ref=harv (link)
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