Mega Man II (Game Boy)

Mega Man II[a] is an action-platform video game by Capcom for the Nintendo Game Boy. It is the second game in the handheld version of the Mega Man series after Mega Man: Dr. Wily's Revenge. It is noteworthy for having been developed by a different company than the rest of the Mega Man titles on the Game Boy.

Mega Man II
North American cover art
Developer(s)Japan System House
Nintendo (EU)
Producer(s)Tokuro Fujiwara
Artist(s)Keiji Inafune
Composer(s)Kenji Yamazaki[1]
SeriesMega Man
Platform(s)Game Boy
Genre(s)Action platformer

The game follows Mega Man as he pursues his arch enemy Dr. Wily, whose most recent ploy for world domination involves the theft of an experimental time machine. Mega Man confronts both Wily and a number of enemies from his past, including new and mysterious robot named Quint. Just like other Game Boy games in the series, Mega Man II marries the features of two consecutive Nintendo Entertainment System (NES) titles, in this case, Mega Man 2 and Mega Man 3. In 2013, Mega Man II was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS. It was later released in the North American and PAL region eShops the following year.


The storyline of Mega Man II involves the hero Mega Man battling his arch nemesis Dr. Wily as the latter once again attempts to take over the world. This time around the evil genius has stolen an experimental "Time Skimmer" from the world's Chronos Institute and used it to travel 37.426 years into the future.[3][5] Meanwhile, Mega Man is sent to investigate an underground passageway containing enemy Robot Masters from his previous adventures. Mega Man destroys them again and makes his way to Wily's fortress, which contains four more Robot Masters from his past. Once they are destroyed, Mega Man advances and comes upon Quint, a future version of himself. Wily had captured Quint in the future, remodeled him, and brought him back to the present.[6] After Mega Man beats him, Quint relinquishes his "Sakugarne" jackhammer weapon to the hero. Mega Man follows Wily to a space station and defeats him.


The game continues the Game Boy series trend of recycling elements from the two consecutive NES titles: Mega Man 2 and Mega Man 3. Shown here is the boss fight with Crash Man.

As with other games in the series, Mega Man II is a standard side-scrolling platformer that lets the player take control of the hero Mega Man as he traverses stages and defeats various enemies and bosses. The player is able to run, jump, and shoot as in the previous game, but is now able to slide along the ground as well.[5] The outset of the game allows the player to choose among four stages to be completed in any order. Beating the Robot Master boss at the end of the stage allows the player access to its unique weapon for the remainder of the game.[7] These weapons have limited ammunition that can be refilled by picking up items dropped by enemies. Spare energy tanks can be obtained and selected to completely refill the player's health.[5]

Defeating some Robot Masters will grant Mega Man access to three adaptors for his canine companion Rush to be used in different environments. The Rush Coil allows Mega Man a very high jump; the Rush Marine turns the dog into a submarine for easy underwater mobility; and the Rush Jet lets Mega Man cross large distances.[5][7] Like Dr. Wily's Revenge, Mega Man II takes many elements from the NES Mega Man games. The first four stages and their bosses (Wood Man, Air Man, Clash [sic] Man, and Metal Man) come from Mega Man 2.[7] After traveling to Wily's fortress, four new stages become available via a teleportation room. The bosses for these stages (Top Man, Hard Man, Magnet Man, and Needle Man) are taken from Mega Man 3.[7]


Capcom outsourced the development of Mega Man II to a different company than the one that had worked on Mega Man: Dr. Wily's Revenge.[3][8] Series artist Keiji Inafune admitted that the design quality of Mega Man II feeling different from the other games was the result of the developer having very little knowledge of the series. For the next game in the Game Boy line, they decided to forgo using the developer for Mega Man II again.[3]


Mega Man II has been re-released as part of the Nintendo Player's Choice line of budget titles in North America.[9] The game was made available on the Japanese Nintendo Power cartridge service on March 13, 2001.[10] Capcom announced a compilation release of the five Game Boy Mega Man games for a release in 2004 on the Game Boy Advance, but it was cancelled.[11] On July 18, 2013, it was confirmed that Mega Man II was planned to release on the 3DS Virtual Console,[12] which released in Japan on September 25 2013, [13] in North America on May 8 2014.[14] and in the PAL region on August 7, 2014.[15]


Aggregate score
Review scores
EGM32 out of 40[17]
Famitsu22 out of 40[18]

Mega Man II Gameboy received average reviews. Jeremy Parrish of opined Mega Man II as "Not Worth It!", summarizing it as "a random assortment of enemies and stages from Mega Man 2 and Mega Man 3 from NES, downsampled and downscaled for Game Boy".[19]


Archie ComicsEdit

The Mega Man Archie Comics series incorporated elements of the game, though a full adaptation was not produced before the series went on hiatus. Quint notably appeared twice in issue 20, displaying elements of his own character as well as that of Rockman Shadow, the primary antagonist of Rockman & Forte Mirai kara no Chōsensha. He subsequently made appearances in issue 55, in which Dr. Light saw in vision his conflict with the present day Mega Man followed by Mega Man's transformation into Quint in the future.


  1. ^ Known in Japan as Rockman World 2 (Japanese: ロックマンワールド2, Hepburn: Rokkuman Wārudo Tsū)
  1. ^ "Game Music" (in Japanese). Yamazaki, Kenji. Archived from the original on February 8, 2013. Retrieved September 28, 2011.
  2. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived from the original (PDF) on June 15, 2011. Retrieved September 24, 2011.
  3. ^ a b c d Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 66–7. ISBN 978-1-897376-79-9.
  4. ^ Overton, Wil (April 1995). "Viva Le Mega Man". Super Play. Future Publishing (30): 30–1. ISSN 0966-6192.
  5. ^ a b c d Capcom, ed. (February 1991). Mega Man II Instruction Booklet. Santa Clara, CA: Capcom Entertainment, Inc. pp. 5–12. DMG-W2-USA. Archived from the original on 2011-03-20. Retrieved 2011-03-16.
  6. ^ Capcom (March 11, 2003). Mega Man & Bass. Game Boy Advance. Capcom. CD Data: Dr. Wily has captured Mega Man when he came from the future, and has remodeled him.
  7. ^ a b c d "Mega Man II". Nintendo Power. No. 34. Redmond, Washington: Nintendo of America. March 1992. pp. 48–53. ISSN 1041-9551.
  8. ^ Kohler, Chris (October 19, 2011). "Broke in Tokyo: Retro Game Shopping on a Weak Dollar". Wired. Archived from the original on October 22, 2011. Retrieved October 19, 2011.
  9. ^ Nutt, Christian & Speer, Justin. "The History of Mega Man". GameSpot. Archived from the original on December 12, 2009. Retrieved April 17, 2010.
  10. ^ ゲームボーイ用のアクション系ソフト:4 (in Japanese). Nintendo. Archived from the original on February 3, 2003. Retrieved June 3, 2010.
  11. ^ IGN staff (February 4, 2004). "Mega Man Mania Change". IGN. Archived from the original on June 13, 2011. Retrieved June 1, 2010.
  12. ^ "Classic Game Boy Mega Man Titles Coming To 3DS Virtual Console". Archived from the original on 2013-07-21. Retrieved 2013-07-20.
  13. ^ "ロックマンワールド2 | ニンテンドー3DS | 任天堂". 任天堂ホームページ. Retrieved 2019-12-04.
  14. ^ Archived 2014-05-02 at the Wayback Machine Nintendo
  15. ^ "Mega Man™ 2". Nintendo of Europe GmbH. Retrieved 2019-12-04.
  16. ^ "Mega Man II Reviews". Gamerankings.
  17. ^ Staff (March 1992). "Electronic Gaming Review Crew". Electronic Gaming Monthly. Sendai Publishing (32): 32. ISSN 1058-918X.
  18. ^ Staff (December 27, 1991). クロスレビュー [Cross Review]. Famitsu (in Japanese). Tokuma Shoten (158): 43. Archived from the original on March 24, 2019. Retrieved March 24, 2019.
  19. ^ Parish, Jeremy (May 10, 2007). "The Mega Man Series Roundup". Retrieved April 10, 2010.

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