Flint Dille

Flint Dille (born November 3, 1955[citation needed]) is an American screenwriter, game designer and novelist. He is best known for his animated work on Transformers, G.I. Joe, An American Tail: Fievel Goes West, and his game-writing, The Chronicles of Riddick: Escape from Butcher Bay, and Dead to Rights, as well as a non-fiction book written with John Zuur Platten, The Ultimate Guide to Video Game Writing and Design .[1]

Flint Dille
Born (1955-11-03) November 3, 1955 (age 65)[citation needed]
OccupationScreenwriter, game designer, novelist

Personal backgroundEdit

Dille was born in Chicago, Illinois, the son of Robert Crabtree Dille and Virginia Nichols Dille.[2] He attended Glenbrook South High School. In 1977, he graduated from U.C. Berkeley with a Bachelor's degree in Ancient History and Classical Rhetoric. He received a Master of Fine Arts in Professional Writing (Cinema) from the University of Southern California.[3] He lives in Los Angeles, California.

Flint Dille is the grandson of John F. Dille,[4] publisher of the original Buck Rogers comic strip, and is part of the Dille Family Trust, which owns the rights to the character.[5]

Professional backgroundEdit

After grad school, Dille worked as a freelance script reader, production assistant, and assistant art director before getting his first writing job from Joe Ruby at Ruby-Spears as a Saturday Morning Development writer. This led to writing scripts for Mr. T., The Puppy, and RoboForce. Later, Dille went to work for Sunbow Productions and served in various capacities as Writer, Story Editor, Associate Producer, and Co-Producer on several shows, including The Transformers, G.I. Joe, Inhumanoids and Visionaries.

Dille was a story editor for the first season of G.I. Joe (1985). He also wrote the episodes "The Gamesmaster," "Eau De Cobra," and ""Skeletons in the Closet," and co-wrote the episodes "The Pit of Vipers," "The Wrong Stuff," "Grey Hairs and Growing Pains," and "G.I. Joe and the Golden Fleece."

Dille joined the production team of The Transformers as a supervising story editor in the show's second season (1985-1986) and also co-wrote the episode "Prime Target" with his G.I. Joe colleague Buzz Dixon. Dille worked on an extensive rewrite of Ron Friedman's screenplay for Transformers: The Movie (1986); although Friedman contractually received sole screenplay credit, Dille was credited onscreen as the film's story consultant. After the movie, Dille served as a story editor for the third season of The Transformers (1986-1987) and wrote the season's five-part opening story, "Five Faces of Darkness."

Dille returned to G.I. Joe after the series was taken over by DIC Entertainment, co-writing the episode "Injustice and the Cobra Way" for the show's first DIC season (1990-1991).

Dille worked briefly at CBS on the in-house production of Garbage Pail Kids, before working with Amblin Entertainment on several projects, including An American Tail: Fievel Goes West, Tiny Toons (as a movie), and We're Back! A Dinosaur's Story.

TSR and Dungeons & DragonsEdit

Dille met Gary Gygax, co-creator of Dungeons & Dragons, while Gygax was in Hollywood and they began collaborating on a number of projects, including the Sagard the Barbarian gamebook series (1985-1986), which was published by Pocket Books.[6]:18 Dille co-authored a script with Gygax for a Dungeons & Dragons film; however, the film was never made.[7] Dille introduced his sister Lorraine Williams to Gygax at Gygax's request.[7][8] TSR was having hard times financially, and she was suggested as both a potential investor and as a skilled manager, and she was brought in to TSR as Vice President and Administration.[6]:18 In 1989, TSR made an expansion out to the west coast to get D&D back onto the television and into movies; Dille ran this new department, which was called TSR West.[6]:23 Dille was able to get the boardgame A Line in the Sand (1991) published the same day the US bombing started in the first Gulf War, as he was able to convince the president of the company to make things move quickly.[6]:23 The Buck Rogers roleplaying game XXVc began at TSR West, but Dille could not finish it so it was shipped back east.[6]:23

For the rest of the 1980s, Dille focused on animation writing and game writing and design. At TSR, Dille worked on Dragonstrike, for which he wrote and directed the video portion. Dille also directed several interactive audio projects, including First Quest, Karameikos, Red Steel and Planescape. The TSR Audio Disc Terror T.R.A.X: Track of the Vampyre, was later adapted into a CD-ROM by Grolier, directed by Dille and programmed by Peter Marx and Evolutionary Publishing.

Dille co-wrote the Agent 13: The Midnight Avenger series of novels and graphic novels with David Marconi and also the Buck Rogers XXVC comic modules Rude Awakening.[9]

Interactive GamesEdit

Dille's career shifted to interactive games in the late 80's when he worked on several projects for the Sega CD platform, including Double Switch, Maximum Surge and Corpse Killer. Dille then worked on Soviet Strike and Nuclear Strike for Electronic Arts, writing the videos and completing his transition from paper games and products to video games.

Dille won "Story of the Year" for his work on The Chronicles of Riddick: Escape from Butcher Bay and on Dead to Rights.[10] Dille was the writer for other video games, including Fantastic Four 2, Teen Titans, Superman Returns, James Bond: Tomorrow Never Dies, Soviet Strike, and Nuclear Strike.[10]

Frank MillerEdit

Dille is a close friend of comics creator Frank Miller; "Frank and I met during what I call our 'professional adolescence' when he was doing the Dark Knight and I was doing the Transformers cartoon series," says Dille, "and we've been great friends ever since."[10] Dille was selected to spearhead the design, scriptwriting, story generation, and overall production of a video game adaptation of Miller's Sin City for Red Mile Entertainment.[10][11] Miller planned to direct a Buck Rogers film, with Dille as producer,[12] but this project was scrapped in 2009.[13] The character of Dilios in Miller's graphic novel 300 (1998), loosely based on Aristodemus of Sparta, is named after Dille.


Google revealed Flint Dille to be the creative lead of alternate reality, geomobile game Ingress on All Tech Considered, an NPR radio segment.[14] The project operates as if it isn't a game, presenting itself as reality at Wyrd Con 2014.[15] At ComiCon 2014 Dille spoke on the panel "Story Worlds: The Alchemy of Franchise Creation." Using his experience with Ingress, he explained the way different medias are growing interconnected.[16]

Niantic LabsEdit

Niantic Labs spun out of Google in 2015, although Google remained a major backer.[17] Dille was revealed to be leaving Google with Niantic Labs and continuing in his position as Creative Lead.[18]


Recently Flint Dille completed a Transformers graphic novel trilogy, Autocracy, with Chris Metzen and Livio Ramondelli. The series follows the origins of Optimus Prime and Megatron one million years before they arrive on Earth.[19]


At TechWeek LA, Dille unveiled Transportopia, which he describes as turning the entire city of Los Angeles into a massively-multiplayer online game as an attempt to change our relation to the city and "move us outside of our bubbles."[20]

Other projectsEdit

Dille co-wrote and co-executive produced Dimension's 2005 horror film Venom.[10]

Dille also taught an Alternate Reality Game Design class at UCLA film school, Winter Semester 2011.[21]

Tabletop gamesEdit

Video gamesEdit



Critical receptionEdit

Regarding Dille's script for Fievel Goes West, critic Cliff Terry wrote, "Screenwriter Flint Dille has provided a story that is frenetic and fast-paced—in the end, too hyper, too cluttered—with some decidedly dark touches that, conceivably, could have undertones of the Holocaust. To lighten things up, Dille periodically tosses in bits of relatively sophisticated humor. At one point, the desert is described as 'a million-acre catbox,' there are references to espresso and endive, and when Miss Kitty cuts out on Tiger, she purrs—Casablanca-like: 'We'll always have the Bronx. [Here's lookin' at you, kid.]'"[25]

Published worksEdit

  • Dille, Flint; Platten, John Zuur (2008). The Ultimate Guide to Video Game Writing and Design. Los Angeles, CA: Lone Eagle. ISBN 1-58065-066-X.
  • Dille, Flint (2020). The Gamesmaster: My Life in the '80s Geek Culture Trenches with G.I. Joe, Dungeons & Dragons, and The Transformers. Los Angeles, CA: Rare Bird Books, A Vireo Book. ISBN 1644280124.


  1. ^ "The Ultimate Guide to Video Game Writing and Design (9781580650663): Flint Dille, John Zuur Platten: Books". Amazon.com. Retrieved 2011-02-12.
  2. ^ "Virginia Dille - Obituary". www.legacy.com. Retrieved 2020-08-25.
  3. ^ "Flint Dille - Ground Zero Productions - Designer". csreports.aspeninstitute.org. Retrieved 2020-08-25.
  4. ^ "Skywalkers would have pleased Buck's creator". Philadelphia Daily News. February 8, 1984. p. 8.
  5. ^ The Hollywood Reporter (December 20, 2008). "Sin City creator eyes big-screen Buck Rogers". The StarPhoenix. p. E10.
  6. ^ a b c d e Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  7. ^ a b Sacco, Ciro Alessandro. "The Ultimate Interview with Gary Gygax". thekyngdoms.com. Archived from the original on 2012-01-31. Retrieved 2008-10-24.
  8. ^ a b La Farge, Paul (September 2006). "Destroy All Monsters". The Believer Magazine. Archived from the original on 2008-10-04.
  9. ^ The Comic Book Database: Flint Dille
  10. ^ a b c d e PR Newswire (18 October 2007). "Red Mile Secures Key Talent for Sin City Game". Sys-con. Archived from the original on 15 November 2018. Retrieved 19 December 2019.
  11. ^ "Sin City: The Game - It?s Going to Be Unreal". FEARnet. Horror Entertainment, LLC. 21 December 2007. Archived from the original on 10 July 2011. Retrieved 19 December 2019.
  12. ^ "The Return of Buck Rogers". IGN. 8 May 2008. Archived from the original on 17 June 2009. Retrieved 19 December 2019.
  13. ^ Vejvoda, Jim (15 May 2009). "Did The Spirit Kill Buck Rogers?". IGN. Archived from the original on 28 June 2011. Retrieved 19 December 2019.
  14. ^ Sydell, Laura (14 April 2014). "A Video Game Meant To Take Us Back To The Physical World". NPR. Retrieved 19 December 2019.
  15. ^ INGRESS: Game or Reality? with Flint Dille at Wyrd Con 5. Wyrd Con (YouTube). 7 June 2014. Retrieved 19 December 2019.
  16. ^ "Story Worlds: The Alchemy of Franchise Creation". Comic-con. 26 July 2014. Archived from the original on 23 October 2014. Retrieved 19 December 2019.
  17. ^ "Ingress Creators Break Away From Google". Fortune. 2015-08-13. Retrieved 2016-08-15.
  18. ^ AIAS. "5 New Speakers, Features Ingress". www.diceeurope.org. Retrieved 2016-08-15.
  19. ^ "Transformers: Autocracy".
  20. ^ "Flint Dille".
  21. ^ http://www.slideshare.net/dorianrichard/asek-core-arg
  22. ^ name="dyn/content/article/2008/03/04/AR2008030402784_pf.html | accessdate = 2008-10-17 }}
  23. ^ a b c d "Flint Dille". IMDb. Retrieved 2020-08-25.
  24. ^ "Transformers: The Movie". Archived from the original on 2008-04-10. Retrieved 2008-04-10.
  25. ^ Terry, Clifford (November 22, 1991). "Spielberg rolls out small guns in 'Fievel'". Chicago Tribune. p. F.

External linksEdit